
The Business and Computer Education Department is an area of study within the total curriculum that deals directly with business and technology skills, techniques and etiquette. Through a structured program which promotes both personal and educational growth, students develop skills and knowledge in accounting, computer science, and related business fields. See your school counselor or the Business Department Head if you have any questions.
NOTE: Any one of the following Business Education courses will satisfy one year of the Mathematics requirement. These courses are:
- Accounting I
- Accounting Principles (H)
- Computer Science
Business
Computer Science Technology
A four-year sequence in Computer Science is available for those students who wish to pursue a career and/or a college major in computer science. Students may elect to take Computer Science at the Honors level. Except for Gaming, all Computer Science classes meet global diploma requirements.
Program of Studies
Business & Computer Courses 1-14
1.
Business & Computer Science
Accounting I: The Accounting Cycle
5521
This course provides excellent preparation for college accounting courses. The complete accounting cycle is taught in this course including special journals; ledgers and financial statements for sole proprietorships, partnerships and corporations. High performing students in this course have secured internships with local businesses through instructor recommendation. This course fulfills a one year Mathematics requirement.
Full Year - 5 Credits
11,12
CP
Computer Science
All years
A1, A2, A3, A4, S1, S2, C1, C3
2.
Business & Computer Science
Accounting Principles
5541
This course provides an understanding of basic accounting principles. Topics include: scope and uses of accounting; the theory and use of accounts, and the recording of business transactions; the purpose and structure of financial statements; plant asset depreciation and disposition; intangible assets; payrolls; bond and stock issuances, and other stock transactions. Prerequisite: Successful completion of Algebra II. Fulfills one year of Mathematics requirement.
Full Year - 5 Credits
11,12
H
Computer Science
All years
A1, A2, A3, A4, S1, S2, C1, C3
3.
Business & Computer Science
Computer Science I : Business Applications and Technologies (CP)
5811
A course designed to explore a number of new and innovative technologies used in Business and Computer Science. Create cartoon and graphic animations with Animation Shop. Learn how to make visually appealing applications and games with Code.org, Python, Visual Basic, etc.
Full Year - 5 Credits
9,10,11,12
CP
Computer Science, Global, STEAM
All years
A1, A2, A3, A4, S1, S2, C1, C2, C3
4.
Business & Computer Science
Computer Science I : Business Applications and Technologies (H)
5812
A course designed to explore a number of new and innovative technologies used in Business and Computer Science. Create cartoon and graphic animations with Animation Shop. Learn how to make visually appealing applications and games with Code.org, Python, Visual Basic, etc.
Full Year - 5 Credits
9,10,11,12
H
Computer Science, Global, STEAM
All years
A1, A2, A3, A4, S1, S2, C1, C2, C3
5.
Business & Computer Science
Computer Science II: Coding and App Development (CP)
5821
Students will gain programming and design skills within the Code.org environment. Web programming, App development and Video Game design. Additional requirements for Honors Level.
Full Year - 5 Credits
10,11,12
CP
Computer Science, Global, STEAM
All years
A1, A2, A3, A4, S1, S2, C1, C2, C3
6.
Business & Computer Science
Computer Science II: Coding and App Development (H)
5822
Students will gain programming and design skills within the Code.org environment. Web programming, App development and Video Game design. Additional requirements for Honors Level.
Full Year - 5 Credits
10,11,12
H
Computer Science, Global, STEAM
All years
A1, A2, A3, A4, S1, S2, C1, C2, C3
7.
Business & Computer Science
Computer Science - Gaming & Industry
5851
This course explores game programming and will cover many different game genres including action and adventure, first person, sports, and multiplayer games. It will explore the different types of roles in the game development process from the design phase to technical programming. Students will work independently as well as in team settings to complete major game projects throughout the year utilizing various game development software.
Full Year - 5 Credits
11,12
CP
Computer Science, Global, STEAM
All years
A1, A2, A3, A4, S1, S2, C1, C3
8.
Business & Computer Science
Computer Science - Gaming & Industry
5852
This course explores game programming and will cover many different game genres including action and adventure, first person, sports, and multiplayer games. It will explore the different types of roles in the game development process from the design phase to technical programming. Students will work independently as well as in team settings to complete major game projects throughout the year utilizing various game development software.
Full Year - 5 Credits
11,12
H
Computer Science, Global, STEAM
All years
A1, A2, A3, A4, S1, S2, C1, C3
9.
Business & Computer Science
Global Economy & International Business
5421
This course examines the impact that global cultures and government has on international business from the United States’ point of view. The expansion of United States’ businesses to foreign markets will be analyzed along with the barriers to importing and exporting products abroad. International cultures will be examined as they relate to international marketing and the need for American products to adapt if they wish to be successful.
Semester - 2.5 Credits
11,12
CP
CCC, Computer Science, Global
All years
A1, A2, A3, A4, S1, S2, C1, C2, C3
10.
Business & Computer Science
Global Economy & International Business
5441
This course examines the impact that global cultures and government has on international business from the United States; point of view. The expansion of United States businesses to foreign markets will be analyzed along with the barriers to importing and exporting products abroad. International cultures will be examined as they relate to international marketing and the need for American products to adapt if they wish to be successful.
Semester - 2.5 Credits
11,12
H
CCC, Computer Science, Global
All years
A1, A2, A3, A4, S1, S2, C1, C2, C3
11.
Business & Computer Science
Personal Financial Literacy
5522
Personal Financial Literacy is a semester-long high school business course designed to equip students with essential personal finance skills for life after graduation. Covering topics like banking, credit, budgeting, investing, taxes, and more, students explore behavioral economics, managing credit, paying for college, and consumer skills. Practical lessons include job searching, creating resumes, and filing taxes, ensuring students are prepared for financial independence and responsibility.
Semester - 2.5 Credits
11,12
CP
Computer Science
All years
A1, A2, A3, A4, S1, S2, C1, C3
12.
Business & Computer Science
DECA 1: Introduction to Business
5533
DECA I is an introductory course for students interested in learning about business activities. They will develop business vocabulary and problem-solving skills in the areas of marketing, finance, administration, entrepreneurship and hospitality/tourism. A major component of the course is completing and practicing DECA role plays and case studies according to the DECA H.S. Competitive Events standards. This course is highly recommended for H.S. students who plan on competing in the DECA Club.
Semester - 2.5 Credits
9, 10, 11, 12
H
Computer Science
All Years
A1, A2, A3, A4, S1, S2, C1, C3
13.
Business & Computer Science
Marketing
5534
This Marketing course is designed to serve as an introduction to the basic principles of marketing and the application of these practices. This course is conducted through lecture, engaging activities, group paced instruction, and hands-on practice. For the final project students will prepare a professional marketing plan proposal. This course also integrates experiential learning with the Masco Variety School Store. This honors course includes an additional project each quarter.
Semester - 2.5 Credits
10,11,12
H
Media & Communications, Computer Science, STEAM, Visual & Performing Arts
All Years
A1, A2, A3, A4, S1, S2, C1, C3
14.
Business & Computer Science
DECA 2: Innovation, Leadership & Communication
5535
This course emphasizes the principles of human relations, leadership, and business communication. Students will work with groups within Masco and beyond. Students will engage in business ventures, community service, projects and presentations. They will use learned business concepts and apply them in real world business situations. Students will exhibit their understanding of the curriculum at the District 3 DECA competition. Activities may take place during evenings and weekends.
Semester - 2.5 Credits
10,11,12
H
All Years
A1, A2, A3, A4, S1, S2, C1, C3
Business & Computer Courses 15-28
15.
Business & Computer Science
DECA 3: Advanced Entrepreneurial Studies
5536
This advanced course explores entrepreneurship and its societal impact, emphasizing decision-making and problem-solving. Topics include opportunity recognition, economic models, value creation, and key entrepreneurial concepts. The project-based curriculum covers business models, risk and financial management, advocacy, and organizational creation. Students showcase their understanding at the District 3/State DECA competitions, with some activities happening on evenings/weekends.
No course prerequisites, but DECA Club participation is required to take this course. Admittance into this course is contingent upon a personal interview with, and approval of, the DECA 3 teacher.
Full Year - 5 Credits
11, 12
H
All years
A1, A2, A3, A4, S1, S2, C1, C3
16.
Business & Computer Science
Introduction to Real Estate
5537
Real estate is an exciting and dynamic field with a wide range of career opportunities and financial insights that are valuable for everyone. This semester-long course will give students a foundational understanding of real estate principles, explore how real estate impacts communities, and introduce practical skills for future personal and professional use.
None
Semester - 2.5 Credits
11, 12
H
All Years
17.
Business & Computer Science
Introduction to Investing and Banking
5538
This course explores the fundamentals of banking, including savings, checking, and credit accounts, as well as an overview of loans and interest. Students will also dive into investing basics, covering stocks, bonds, mutual funds, and the power of compound interest. Through real-world examples and hands-on activities, students will build financial literacy, fostering informed decision-making for a secure financial future.
Full Year - 5 Credits
11, 12
H
All Years
A1, A2, A3, A4, S1, S2, C1, C3
18.
Business & Computer Science
Personal Financial Literacy
5539
Personal Financial Literacy is a semester-long high school business course designed to equip students with essential personal finance skills for life after graduation. Covering topics like banking, credit, budgeting, investing, taxes, and more, students explore behavioral economics, managing credit, paying for college, and consumer skills. Practical lessons include job searching, creating resumes, and filing taxes, ensuring students are prepared for financial independence and responsibility.
Semester - 2.5 Credits
11, 12
H
Computer Science
All years
A1, A2, A3, A4, S1, S2, C1, C3
19.
Business & Computer Science
Marketing
5554
This Marketing course is designed to serve as an introduction to the basic principles of marketing and the application of these practices. This course is conducted through lecture, engaging activities, group paced instruction, and hands-on practice. Students will prepare a professional marketing plan proposal.For the final project students will prepare a professional marketing plan proposal. This course also integrates experiential learning with the Masco Variety School Store.
Semester - 2.5 Credits
10,11,12
CP
Media & Communications, Computer Science, STEAM, Visual & Performing Arts
All years
A1, A2, A3, A4, S1, S2, C1, C3
20.
Business & Computer Science
Business & Personal Law
5621
This introductory course imparts knowledge of business law and its impact on businesses, communities, families, and individuals. Units cover Basics of Law, Business Organizations, Contract Law, and Law of Sales. Topics include civil and criminal law, focusing on consumer, employment, and property law. Students showcase understanding through various assessments such as presentations, readings, notes, worksheets, group/individual projects, and open-note reviews.
Semester - 2.5 Credits
10,11,12
CP
CCC, Computer Science
All years
A1, A2, A3, A4, S1, S2, C1, C3
21.
Business & Computer Science
Business Management - Sport & Entertainment Marketing
5622
The purpose of this course is to present the student with a solid foundation about what business is, how it operates, and how it is managed. Specific topics include the characteristics of business, forms of ownership, management functions, and production and marketing management. Using virtual simulations, students will learn about sport and entertainment marketing and management. High performing students will have secured internships with local businesses through instructor recommendation.
Semester - 2.5 Credits
11,12
CP
CCC, Computer Science
All years
A1, A2, A3, A4, S1, S2, C1, C3
22.
Business & Computer Science
Business & Personal Law
5623
This introductory course imparts knowledge of business law and its impact on businesses, communities, families, and individuals. Units cover Basics of Law, Business Organizations, Contract Law, and Law of Sales. Topics include civil and criminal law, focusing on consumer, employment, and property law. Students showcase understanding through various assessments such as presentations, readings, notes, worksheets, and group/individual projects. Each quarter includes an honors assignment.
Semester - 2.5 Credits
10,11,12
H
CCC, Computer Science
All years
A1, A2, A3, A4, S1, S2, C1, C3
23.
Business & Computer Science
Business & Personal Law II
5624
Business and Personal Law II can be a sequential course to Business and Personal Law I, but not required. This course covers relevant topics in civil and criminal law as it relates to consumer, employment and property law. Students will develop a critical eye for the legal contractual process. There are no prerequisites for this course.
Semester - 2.5 Credits
10,11,12
CP
CCC, Computer Science
Not being offered in 2025-2026
A1,A2,A3,A4,S2,C1,C3
24.
Business & Computer Science
Business Management - Sport & Entertainment Marketing
5631
The purpose of this course is to present the student with a solid foundation about what business is, how it operates, and how it is managed. Specific topics include the characteristics of business, forms of ownership, management functions, and production and marketing management. Using virtual simulations, students will learn about sport and entertainment marketing and management. High performing students will have secured internships with local businesses through instructor recommendation.
Semester - 2.5 Credits
11, 12
H
CCC, Computer Science
All years
A1, A2, A3, A4, S1, S2, C1, C3
25.
Business & Computer Science
Business & Personal Law II
5635
Business and Personal Law II can be a sequential course to Business and Personal Law I, but not required. This course covers relevant topics in civil and criminal law as it relates to consumer, employment and property law. Students will develop a critical eye for the legal contractual process. There are no prerequisites for this course. Each quarter will include an additional assignment/project or case studies (up to 2 total).
Semester - 2.5 Credits
11,12
H
CCC, Computer Science
Not being offered in 2025-2026
A1,A2,A3,A4,S2,C1,C3
26.
Business & Computer Science
Introduction to Computer Science
5810
Introduction to Computer Science offers the unique opportunity for 9th graders to learn programming and website development. This course will have a heavy focus on coding and developing applications and games to prepare you for the Computer Science field which continues to see significant growth.
Semester - 2.5 Credits
9
CP
Computer Science, Media & Communication
All years
A1, A2, A3, A4, S1, S2, C1, C3
27.
Business & Computer Science
Computer Science Principles AP
5542
AP Computer Science Principles is an introductory college-level computing course. Students cultivate their understanding of computer science through working with data, collaborating to solve problems, and developing computer programs as they explore concepts like creativity, abstraction, data and information, algorithms, programming, the internet, and the global impact of computing.
Full Year - 5 Credits
11, 12
AP
Computer Science
All years
A1, A2, A3, A4, S1, S2, C1, C2, C3
28.
Business & Computer Science
Computer Science AP
5841
If you are interested in a career in computer science and programming, this course is a MUST! Java is one of the more popular programming languages and is widely used to implement network interfaces, Web servers, and e-commerce solutions, as well as standard business applications. Students will learn to use Java to create well-written and readable programs using a disciplined coding style to solve mathematical problems. The curriculum will cover the material found on the AP Exam (A Level).
AP Computer Science Principles & Teacher Recommendation
Full Year - 5 Credits
12
AP
Computer Science, Global, STEAM
All years
A1, A2, A3, A4, S1, S2, C1, C2, C3
