• Business

     

    The Business and Computer Education Department is an area of study within the total curriculum that deals directly with business and technology skills, techniques and etiquette.  Through a structured program which promotes both personal and educational growth, students develop skills and knowledge in accounting, computer science, and related business fields.  See your guidance counselor or the Business Department Head if you have any questions.  


    NOTE: Any one of the following Business Education courses will satisfy one year of the Mathematics requirement.  These courses are:

    • Accounting I
    • Accounting Principles (H)
    • Computer Science 

     

    Business 

    Masconomet is now part of DECA (Distributive Educator's Clubs of America).  DECA prepares emerging leaders and entrepreneurs for careers in marketing, finance, hospitality and management in high school and colleges around the globe. DECA enhances the preparation for colleges and careers by providing co-curricular programs that integrate classroom instruction, applying learning in the context of business and the community and promoting competition. Students enrolled in DECA courses will be eligible to participate in the DECA club or who have previously taken a Business course during their HS career.  Computer Science I will also allow freshmen students to be eligible for the DECA club.    In the Fall of 2019 a new DECA I course will run to further prepare students for the annual district DECA competition.
     

    Computer Science Technology

    A four-year sequence in Computer Science is available for those students who wish to pursue a career and/or a college major in computer science.  Students may elect to take Computer Science at the Honors level.  Except for Gaming, all Computer Science classes meet global diploma requirements.  

  • Program of Studies

    • 1.
      • Business & Computer Science
      • Accounting I: The Accounting Cycle
      • 5521
      • This course provides excellent preparation for college accounting courses. The complete accounting cycle is taught in this course including special journals; ledgers and financial statements for sole proprietorships, partnerships and corporations. High performing students in this course have secured internships with local businesses through instructor recommendation. This course fulfills a one year Mathematics requirement.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 2.
      • Business & Computer Science
      • Accounting Principles
      • 5541
      • This course provides an understanding of basic accounting principles. Topics include: scope and uses of accounting; the theory and use of accounts, and the recording of business transactions; the purpose and structure of financial statements; plant asset depreciation and disposition; intangible assets; payrolls; bond and stock issuances, and other stock transactions. Prerequisite: Successful completion of Algebra II. Fulfills one year of Mathematics requirement.
      • Full Year - 5 Credits
      • 11,12
      • H
      • Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 3.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies
      • 5811
      • Explore the World Wide Web to find out what new technology is in store for the future. Create cartoon and graphic animations with Animation Shop. Spend time using your creative minds to develop eye-catching commercials with iMovie and Final Cut, the same software used for our morning announcements. Learn how to make visually appealing applications and games with Visual Basic. Set your sights high by developing and displaying your web pages for the entire world to see in learning how to code
      • Full Year - 5 Credits
      • 9,10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 4.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies (H)
      • 5812
      • Explore the World Wide Web to find out what new technology is in store for the future. Create cartoon and graphic animations with Animation Shop. Spend time using your creative minds to develop eye-catching commercials with iMovie and Final Cut, the same software used for our morning announcements. Learn how to make visually appealing applications and games with Visual Basic. Set your sights high by developing and displaying your web pages for the entire world to see in learning how to code
      • Full Year - 5 Credits
      • 9,10,11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 5.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies (CP) - All Girls Class
      • 5813
      • All topics found above in the Computer Science I class #5811 will be covered. Web page design and development will figure prominently in the course as well as video production which will be geared towards student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of class work.
      • Full Year - 5 Credits
      • 9,10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1,A2,A3,A4,S1,S2,C1,C2,C3
    • 6.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies (H) - All Girls Class
      • 5814
      • All topics found above in the Computer Science I class #5811 will be covered. Web page design and development will figure prominently in the course as well as video production which will be geared towards student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of class work.
      • Full Year - 5 Credits
      • 9,10,11,12
      • H
      • Computer Science, Global, STEAM,
      • All years
      • A1,A2,A3,A4,S1,S2,C1,C2,C3
    • 7.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (CP)
      • 5821
      • Students will gain programming and design skills within the Adobe Program Suite. Create computer animations in Flash culminating in a semester ending project animating their own story. Students will combine JavaScript programming and Dreamweaver web design skills to product interactive web sites. Students will learn various concepts in Visual Basic and program a video game of their choosing from scratch. Additional requirements for Honors Level
      • Full Year - 5 Credits
      • 10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 8.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (H)
      • 5822
      • Students will gain programming and design skills within the Adobe Program Suite. Create computer animations in Flash culminating in a semester ending project animating their own story. Students will combine JavaScript programming and Dreamweaver web design skills to product interactive web sites. Students will learn various concepts in Visual Basic and program a video game of their choosing from scratch. Additional requirements for Honors Level
      • Full Year - 5 Credits
      • 10,11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 9.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (CP) - All Girls Class
      • 5823
      • All topics found above in the Computer Science II class #5821 will be covered. Lessons will be geared toward student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of classwork.
      • Full Year - 5 Credits
      • 10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 10.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (H) - All Girls Class
      • 5824
      • All topics found above in the Computer Science II class #5821 will be covered. Lessons will be geared toward student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of classwork.
      • Full Year - 5 Credits
      • 10,11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 11.
      • Business & Computer Science
      • Computer Science III: Advanced Coding
      • 5825
      • Students will learn various programming languages including but not limited to Java, CSS, PHP, ActionScript, Python and JavaScript in a coding --- first environment. Students will produce a video game using advanced coding concepts. Students will use Dreamweaver with CSS and PHP programming to develop web sites hosted on line on the Masconomet web server. Students will build Lego Mindstorms robots to complete certain tasks and compete in a class wide Battlebot tournament.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 12.
      • Business & Computer Science
      • Computer Science III: Advanced Coding
      • 5833
      • Students will learn various programming languages including but not limited to Java, CSS, PHP, ActionScript, Python and JavaScript in a coding --- first environment. Students will produce a video game using advanced coding concepts. Students will use Dreamweaver with CSS and PHP programming to develop web sites hosted on line on the Masconomet web server. Students will build Lego Mindstorms robots to complete certain tasks and compete in a class wide Battlebot tournament.
      • Full Year - 5 Credits
      • 11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 13.
      • Business & Computer Science
      • Computer Science AP
      • 5841
      • If you are interested in a career in computer science and programming, this course is a MUST! Java is one of the more popular programming languages and is widely used to implement network interfaces, Web servers, and e-commerce solutions, as well as standard business applications. Students will learn to use Java to create well-written and readable programs using a disciplined coding style to solve mathematical problems. The curriculum will cover the material found on the AP Exam (A Level).
      • Teacher Recommendation
      • Full Year - 5 Credits
      • 12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 14.
      • Business & Computer Science
      • Computer Science - Gaming & Industry
      • 5851
      • This course explores game programming and will cover many different game genres including action and adventure, first person, sports, and multiplayer games. It will explore the different types of roles in the game development process from the design phase to technical programming. Students will work independently as well as in team settings to complete major game projects throughout the year utilizing various game development software.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 15.
      • Business & Computer Science
      • Computer Science - Gaming & Industry
      • 5852
      • This course explores game programming and will cover many different game genres including action and adventure, first person, sports, and multiplayer games. It will explore the different types of roles in the game development process from the design phase to technical programming. Students will work independently as well as in team settings to complete major game projects throughout the year utilizing various game development software.
      • Full Year - 5 Credits
      • 11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 16.
      • Business & Computer Science
      • Global Economy & International Business
      • 5421
      • This course examines the impact that global cultures and government has on international business from the United States’ point of view. The expansion of United States’ businesses to foreign markets will be analyzed along with the barriers to importing and exporting products abroad. International cultures will be examined as they relate to international marketing and the need for American products to adapt if they wish to be successful.
      • Semester - 2.5 Credits
      • 11,12
      • CP
      • CCC, Computer Science, Global
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 17.
      • Business & Computer Science
      • Global Economy & International Business
      • 5441
      • This course examines the impact that global cultures and government has on international business from the United States; point of view. The expansion of United States businesses to foreign markets will be analyzed along with the barriers to importing and exporting products abroad. International cultures will be examined as they relate to international marketing and the need for American products to adapt if they wish to be successful.
      • Semester - 2.5 Credits
      • 11,12
      • H
      • CCC, Computer Science, Global
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 18.
      • Business & Computer Science
      • DECA I
      • 5523
      • This course is a hands-on business research course for students interested in learning and applying total business operational activities. The main component of this course is the writing and presentation of a comprehensive business research paper (up to 20 pages) according to DECA High School Competitive Events standards. Although not mandatory, the DECA I course is highly recommended for any student planning on competing in the District, State and national DECA competitions.
      • Half Year - 2.5 credits
      • 9, 10, 11, 12
      • CP
      • Computer Science
      • All Years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 19.
      • Business & Computer Science
      • Fundamentals of Banking
      • 5551
      • The course will provide students with an overview of the history and purpose of banking. The focus will be on how banking institutions serve individuals, businesses and government. A partnership between the Masconomet Business Department and the Institutions for Savings exists to train students for the banking and finance industry. Students may have opportunities to work as bank tellers and customer service representatives at the school's branch office.
      • Admittance in to this course is contingent upon a personal interview with, and approval of, the banking teacher.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 20.
      • Business & Computer Science
      • Marketing
      • 5554
      • Marketing is a course that introduces the student to all aspects of marketing a product. Students will be able to identify all activities that are needed to have a product move from its maker to the hands of the consumer. Topics to be covered may include: identifying needs, marketing information and research, pricing, promotion, advertising, selling, distribution, identifying marketing strategies and marketing for a service business. Students will gain experience working in the Masco School
      • Semester - 2.5 Credits
      • 10,11,12
      • CP
      • Communication, Computer Science, Media & STEAM, Visual & Performing Arts
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 21.
      • Business & Computer Science
      • Business & Personal Law
      • 5621
      • Business Law is a semester course that introduces the basic principles of business and personal law to students. In this course, students will gain an understanding of the legal principles that will be used throughout the rest of their life, either personally or in the business world. Students will develop a critical eye for the legal process in analyzing facts and making an impartial decision. Topics will include the US legal system and Mass State Court System.
      • Semester - 2.5 Credits
      • 10,11,12
      • CP
      • CCC, Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 22.
      • Business & Computer Science
      • Business Management - Sport & Entertainment Marketing
      • 5622
      • The purpose of this course is to present the student with a solid foundation about what business is, how it operates, and how it is managed. Specific topics include the characteristics of business, forms of ownership, management functions, and production and marketing management. Using virtual simulations, students will learn about sport and entertainment marketing and management. High performing students will have secured internships with local businesses through instructor recommendation.
      • Semester - 2.5 Credits
      • 11,12
      • CP
      • CCC, Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 23.
      • Business & Computer Science
      • Business & Personal Law
      • 5623
      • Business Law is a semester course that introduces the basic principles of business and personal law to students. In this course, students will gain an understanding of the legal principles that will be used throughout the rest of their life, either personally or in the business world. Students will develop a critical eye for the legal process in analyzing facts and making an impartial decision. Topics will include the US legal system and Mass State Court System.
      • Semester - 2.5 Credits
      • 10,11,12
      • H
      • CCC, Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 24.
      • Business & Computer Science
      • Business & Personal Law II
      • 5624
      • Business and Personal Law II can be a sequential course to Business and Personal Law 1. This course covers relevant topics in civil and criminal law as it relates to contract and consumer law. Students will develop a critical eye for the legal contractual process. There are no prerequisites for this course.
      • Successful completion of Business and Personal Law I
      • Semester - 2.5 Credits
      • 11,12
      • CP
      • CCC, Computer Science
      • All years
      • A1,A2,A3,A4,S2,C1,C3
    • 25.
      • Business & Computer Science
      • Business & Personal Law II
      • 5635
      • Business and Personal Law II can be a sequential course to Business and Personal Law 1. This course covers relevant topics in civil and criminal law as it relates to contract and consumer law. Students will develop a critical eye for the legal contractual process. There are no prerequisites for this course.
      • Successful completion of Business and Personal Law I
      • Semester - 2.5 Credits
      • 11,12
      • H
      • CCC, Computer Science
      • All years
      • A1,A2,A3,A4,S2,C1,C3