• STEAM Pathway:


    As the acronym STEAM indicates, concepts and skills from science, technology, engineering, art and mathematics are developed and applied to a wide variety of real world issues. Problem solving strategies and habits of mind are used within the scientific and engineering design frameworks as students consider these issues. Through individual and collaborative research and reflection students are immersed in hands on activities, investigating open-ended questions. Math and science skills are developed in core courses taken in grades 9 and 10. These include Algebra 1, Algebra 2, Biology, Science 9 and Chemistry. These are expanded on in grades 11 and 12 as students select from a wide range of current and newly created offerings that allow them to focus on areas of particular interest. 
     
    If you are a member of the Class of 2024 (incoming 9th grader) who is interested in this pathway, sign up for this new elective. 
     
    Mission Mars: An Introduction to STEAM
    Have you ever wondered about the challenges humans will face when traveling to or colonizing Mars? If so, this co-taught, project-based elective is for you. You will design, test and evaluate models with real life applications that integrate science, technology, engineering and math.
     
    These models will be used to begin to answer some of the questions you have asked including: ---
    • What will the climate be like? 
    • How will we get to Mars?
    • How will we sustain a food supply and water? 
    • How will we determine the best place for colonization?

    STEAM Pathway Requirements

    In order to complete the STEAM Pathway, students must accumulate a minimum of 30 points as described below:   

    • A minimum of 12.5 points from Topic Area 1: STE and/or Health and Wellness related courses (1 credit = 1 point)
    • A minimum of 10 points from Topic Area 2: Mathematics courses beyond Algebra 2 (1 credit = 1 point)
    • A minimum of 2.5 points from Topic Area 3: Other STEAM applicable courses, see program of studies (1 credit = 1 point)
    • A maximum of 2 points from STEAM-related extra curricular activities.  These may include active participation in the Environmental Club, Math Team and/or Science Team.  Each year's participation would earn 0.5 point.
    • Internship or other capstone project is required to complete the pathway and will earn 3 points.

    The courses listed below qualify to earn points toward completion of the STEAM pathway.

  • Program of Studies

    • 1.
      • Science, Technology, & Engineering
      • Sustainability and Food Ed
      • 3525
      • This interdisciplinary, project-based science course engages students in questions of how food helps us make meaning of the world and mediates our place in the environment. Students will complete a capstone project that addresses a sustainability issue in the school or greater community. While implementing solutions, students will engage in project management skills and may collaborate with community partners to bring about positive change. Course helps prepare students to be global citizens.
      • Minimum grade of B- in Biology. This course counts towards the lab science requirement for graduation.
      • Full year -5.0 credits
      • 11, 12
      • CP
      • STEAM, Global, CCC
      • All years
      • A1, A3, A4, S1, S2, C1, C2
    • 2.
      • Wellness
      • EMT-B (H)
      • 2972
      • Are you considering a career in medicine, law enforcement, firefighting, or any other profession that may require you to manage a health emergency? This course will prepare you to take both State and National exams to become a certified EMT, enabling you to work in hospitals, college EMS services and ambulances where you will assess and care for patients who have become suddenly ill or injured. Topics include scene and patient assessment, airway management, CPR, trauma care, and much more.
      • For those seeking certification (an option- many students take the class for personal satisfaction without seeking certification), students must attend 95% of classes and maintain an 70% or higher semester average to be eligible. It is recommended that students purchase their own textbook/workbook (~$200). EMT candidates must be 18 years old to take the State Practical exam, but may take the National Written Exam whenever they successfully complete the course.
      • Full Year - 5 Credits
      • 11, 12
      • H
      • STEAM
      • Senior
    • 3.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies
      • 5811
      • Explore the World Wide Web to find out what new technology is in store for the future. Create cartoon and graphic animations with Animation Shop. Spend time using your creative minds to develop eye-catching commercials with iMovie and Final Cut, the same software used for our morning announcements. Learn how to make visually appealing applications and games with Visual Basic. Set your sights high by developing and displaying your web pages for the entire world to see in learning how to code
      • Full Year - 5 Credits
      • 9,10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 4.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies (H)
      • 5812
      • Explore the World Wide Web to find out what new technology is in store for the future. Create cartoon and graphic animations with Animation Shop. Spend time using your creative minds to develop eye-catching commercials with iMovie and Final Cut, the same software used for our morning announcements. Learn how to make visually appealing applications and games with Visual Basic. Set your sights high by developing and displaying your web pages for the entire world to see in learning how to code.
      • Full Year - 5 Credits
      • 9,10,11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 5.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies (CP) - All Girls Class
      • 5813
      • All topics found above in the Computer Science I class #5811 will be covered. Web page design and development will figure prominently in the course as well as video production which will be geared towards student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of class work.
      • Full Year - 5 Credits
      • 9,10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1,A2,A3,A4,S1,S2,C1,C2,C3
    • 6.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies (H) - All Girls Class
      • 5814
      • All topics found above in the Computer Science I class #5811 will be covered. Web page design and development will figure prominently in the course as well as video production which will be geared towards student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of class work.
      • Full Year - 5 Credits
      • 9,10,11,12
      • H
      • Computer Science, Global, STEAM,
      • All years
      • A1,A2,A3,A4,S1,S2,C1,C2,C3
    • 7.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (CP)
      • 5821
      • Students will gain programming and design skills within the Adobe Program Suite. Create computer animations in Flash culminating in a semester ending project animating their own story. Students will combine JavaScript programming and Dreamweaver web design skills to product interactive web sites. Students will learn various concepts in Visual Basic and program a video game of their choosing from scratch. Additional requirements for Honors Level
      • Full Year - 5 Credits
      • 10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 8.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (H)
      • 5822
      • Students will gain programming and design skills within the Adobe Program Suite. Create computer animations in Flash culminating in a semester ending project animating their own story. Students will combine JavaScript programming and Dreamweaver web design skills to product interactive web sites. Students will learn various concepts in Visual Basic and program a video game of their choosing from scratch. Additional requirements for Honors Level
      • Full Year - 5 Credits
      • 10,11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 9.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (CP) - All Girls Class
      • 5823
      • All topics found above in the Computer Science II class #5821 will be covered. Lessons will be geared toward student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of classwork.
      • Full Year - 5 Credits
      • 10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 10.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (H) - All Girls Class
      • 5824
      • All topics found above in the Computer Science II class #5821 will be covered. Lessons will be geared toward student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of classwork.
      • Full Year - 5 Credits
      • 10,11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 11.
      • Business & Computer Science
      • Computer Science III: Advanced Coding
      • 5825
      • Students will learn various programming languages including but not limited to Java, CSS, PHP, ActionScript, Python and JavaScript in a coding --- first environment. Students will produce a video game using advanced coding concepts. Students will use Dreamweaver with CSS and PHP programming to develop web sites hosted on line on the Masconomet web server. Students will build Lego Mindstorms robots to complete certain tasks and compete in a class wide Battlebot tournament.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 12.
      • Business & Computer Science
      • Computer Science III: Advanced Coding
      • 5833
      • Students will learn various programming languages including but not limited to Java, CSS, PHP, ActionScript, Python and JavaScript in a coding --- first environment. Students will produce a video game using advanced coding concepts. Students will use Dreamweaver with CSS and PHP programming to develop web sites hosted on line on the Masconomet web server. Students will build Lego Mindstorms robots to complete certain tasks and compete in a class wide Battlebot tournament.
      • Full Year - 5 Credits
      • 11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 13.
      • Business & Computer Science
      • Computer Science - Gaming & Industry
      • 5851
      • This course explores game programming and will cover many different game genres including action and adventure, first person, sports, and multiplayer games. It will explore the different types of roles in the game development process from the design phase to technical programming. Students will work independently as well as in team settings to complete major game projects throughout the year utilizing various game development software.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 14.
      • Business & Computer Science
      • Computer Science - Gaming & Industry
      • 5852
      • This course explores game programming and will cover many different game genres including action and adventure, first person, sports, and multiplayer games. It will explore the different types of roles in the game development process from the design phase to technical programming. Students will work independently as well as in team settings to complete major game projects throughout the year utilizing various game development software.
      • Full Year - 5 Credits
      • 11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 15.
      • Science, Technology, & Engineering
      • Bioethics (CP)
      • 3031
      • This semester elective focuses on ethical dilemmas resulting from emerging scientific knowledge and applications. Students examine current issues such as scientific experimentation, genetic engineering, cloning, stem cell research, gene therapy, reproductive technology and pollution. Students participate in discussions/debates, present projects and write position papers.
      • Successful completion of a full year of Biology. This course is also offered at the honors level.
      • Semester - 2.5 Credits
      • 11,12
      • CP
      • CCC, Global, STEAM
      • 20-21, 22-23, 24-25
      • A1, A3, A4, S1, S2, C1, C2
    • 16.
      • Science, Technology, & Engineering
      • Bioethics (H)
      • 3041
      • This semester elective focuses on ethical dilemmas resulting from emerging scientific knowledge and applications. Students examine current issues such as scientific experimentation, genetic engineering, cloning, stem cell research, gene therapy, reproductive technology and pollution. Students participate in discussions/debates, present projects and write position papers.
      • A minimum grade of B- in Biology.
      • Semester - 2.5 Credits
      • 11,12
      • H
      • CCC, Global, STEAM
      • 20-21, 22-23
      • A1, A3, A4, S1, S2, C1, C2
    • 17.
      • Business & Computer Science
      • Marketing
      • 5534
      • Marketing is a course that introduces the student to all aspects of marketing a product. Students will be able to identify all activities that are needed to have a product move from its maker to the hands of the consumer. Topics to be covered may include: identifying needs, marketing information and research, pricing, promotion, advertising, selling, distribution, identifying marketing strategies and marketing for a service business. Experience working in the Masco School Store.
      • Semester - 2.5 Credits
      • 10, 11, 12
      • H
      • Media & Communications, Computer Science, STEAM, Visual & Performing Arts
      • All Years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 18.
      • Business & Computer Science
      • Marketing
      • 5554
      • Marketing is a course that introduces the student to all aspects of marketing a product. Students will be able to identify all activities that are needed to have a product move from its maker to the hands of the consumer. Topics to be covered may include: identifying needs, marketing information and research, pricing, promotion, advertising, selling, distribution, identifying marketing strategies and marketing for a service business. Gain experience working in the Masco School Store.
      • Semester - 2.5 Credits
      • 10,11,12
      • CP
      • Media & Communications, Computer Science, STEAM, Visual & Performing Arts
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 19.
      • Science, Technology, & Engineering
      • AP Biology
      • 3541
      • This is a rigorous college level biology course intended for students interested in majoring in the biological sciences. Students will explore the four major themes of biology as prescribed by the College Board: evolution, energy, information transfer, and ecology. Inquiry based investigations will require students to remain in class until 3:00 pm, periodically. Students are REQUIRED to contact the instructor for their summer assignment and are expected to take the AP Biology exam.
      • Minimum grade of A- in both Biology CP and Chemistry CP or B in both Biology H and Chemistry H. This course counts towards the lab science requirement for graduation.
      • Full Year - 5 Credits
      • 11,12
      • AP
      • STEAM
      • All years
      • A1, A2, A3, A4, S1, S2
    • 20.
      • Business & Computer Science
      • Computer Science AP
      • 5841
      • If you are interested in a career in computer science and programming, this course is a MUST! Java is one of the more popular programming languages and is widely used to implement network interfaces, Web servers, and e-commerce solutions, as well as standard business applications. Students will learn to use Java to create well-written and readable programs using a disciplined coding style to solve mathematical problems. The curriculum will cover the material found on the AP Exam (A Level).
      • Teacher Recommendation
      • Full Year - 5 Credits
      • 12
      • AP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 21.
      • Science, Technology, & Engineering
      • Biopsychology: The Science of Psychological Disorders
      • 3811
      • Biopsychology is a co-taught interdisciplinary laboratory science course that explores the complex relationships between biology and psychology. It explains the roles of biological, anatomical, and physiological factors of the human nervous system on neurological and psychological processes. Students will examine the contributions of recent scientific advancements in an effort to understand the origins underlying certain developmental disorders and common psychological issues.
      • This course counts towards the lab science requirement for graduation.
      • Semester - 2.5 Credits
      • 10,11,12
      • H
      • CCC, STEAM
      • 21-22, 23-24
      • A1, A3, A4, S1, S2, C1, C2
    • 22.
      • Science, Technology, & Engineering
      • Biotechnology (CP)
      • 3423
      • Biotechnology explores technologies at the molecular and cellular level. In this course, students will explore the techniques used in biotechnology and its implications through laboratories, readings and discussions. The course examines applications of biotech that have contributed to industrial processes, agriculture, forensics and medicine as well as its role in managing environmental wastes and pollution. Students will examine potential careers and emerging applications in biotechnology.
      • A minimum grade of B- in Biology and Chemistry. This course is also offered for Honors credit. This course counts towards the lab science requirement for graduation.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Global, STEAM
      • All years
      • A1, A3, A4, S1, S2, C1, C2
    • 23.
      • Science, Technology, & Engineering
      • Biotechnology (H)
      • 3432
      • Biotechnology explores technologies at the molecular and cellular level. In this course, students will explore the techniques used in biotechnology and its implications through laboratories, readings and discussions. The course examines applications of biotech that have contributed to industrial processes, agriculture, forensics and medicine as well as its role in managing environmental wastes and pollution. Students will examine potential careers and emerging applications in biotechnology.
      • A minimum grade of A- in Biology and Chemistry. This course counts towards the lab science requirement for graduation. This course is also offered for CP credit.
      • Full Year - 5 Credits
      • 11,12
      • H
      • Global, STEAM
      • All years
      • A1, A3, A4, S1, S2, C1, C2
    • 24.
      • Science, Technology, & Engineering
      • Chemistry (H)
      • 3231
      • This is a rigorous course for high achieving science students with strong analytical and mathematical skills. The course moves at a faster pace and provides more advanced treatment of the topics taught in Chemistry CP. Students must also demonstrate mastery of prerequisite math skills through a diagnostic assessment.
      • Must have completed Honors Algebra II or be concurrently enrolled in Honors Algebra II. Minimum of B- in Biology H or minimum of an A- in Biology CP. This course counts towards the lab science requirement for graduation.
      • Full Year - 5 Credits
      • 10,11
      • H
      • STEAM (after 2 years of science)
      • All years
      • A1, A2, A3, A4, S1, S2
    • 25.
      • Science, Technology, & Engineering
      • Chemistry (CP)
      • 3321
      • Students explore chemistry concepts through laboratory experiences and achieve conceptual mastery through class discussions and collaborative problem solving. Students with strong algebra skills are more successful in CP Chemistry.
      • Minimum requirements are: Grades of C or higher in Algebra I. This course counts towards the lab science requirement for graduation.
      • Full Year - 5 Credits
      • 10,11,12
      • CP
      • STEAM
      • All years
      • A1, A2, A3, S1, S2