• Computer Science and Business Pathway 

    The Computer Science and Business pathway is designed for students that have an interest in programming, website design, computer technologies and/or marketing, finance, business law and accounting. The curriculum in the pathway program will expose students to multiple programming languages over the course of their high school careers including Visual Basic, CSS, HTML, Javascript, Python and Java and prepare them for college and careers in this field.  The Business curriculum also increases students awareness and skills and focuses on college and career readiness.  Many assessments will be project-based and adapted to student interests within this pathway.

     Business and Computer Science Pathway Requirements

    In order to complete the Business and Computer Science Pathway, students must accumulate a minimum of 20 points as described below:   

    • A minimum of 2.5 points from Business and Marketing* (1 credit = 1 point)
    • A minimum of 10 points from Computer Science* (1 credit = 1 point)
    • A minimum of 2.5 points from Finance and Economics* (1 credit = 1 point)
    • A minimum of 5 points from Business/CS-related extra curricular activities. 

      The list below provides a sample of possible options. 
      Internship or other capstone project is required to complete the pathway and will earn 2 points.

    *Courses that apply to more than one concentration can only be used to fulfill one concentration requirement.

    Course & Exracurricular Options

    BUSINESS AND MARKETING

    COMPUTER SCIENCE

    FINANCE AND ECONOMICS

    Accounting I

    Accounting Principles

    Fundamentals of Banking

    Marketing

    DECA I

    Business & Personal Law

    Business & Personal Law II

    Business Management

    Financial Management

    Computer Science Gaming

    Computer Aided Modeling

    Innovative Product Design

    Graphic Design I

    Graphic Design II

    Electronic Imaging

     

    Intro to Computer Science

    Computer Science I

    Computer Science II

    Computer Science III

    Computer Science Gaming

    All Girls Computer Science I

    All Girls Computer Science II

    Computer Science (AP)

    Web Design

     

     

     

     

    Economics 

    Global Economy 

    Accounting I

    Accounting Principles

    DECA I

    Fundamentals of Banking

    Financial Management

    Discrete Mathematics

    Mathematic Modeling

    Introduction to Mathematics Modeling and Discrete Mathematics

     

    EXTRACURRICULAR OPTIONS

    Summer Job in related field 

    DECA (compete in district, state or nationals during the year, max 1 point per year) 

    EdX or equivalent content-related course with approval (no more than 2 per year)

    Independent projects outside of coursework with approval

    Internship in related field

     

    If you are a member of the class of 2021 or 2022 (incoming 9th/10th grader) who is interested in this pathway, sign up for one of these electives:

     

    Introduction to Computer Science (HALF YEAR, 2.5 credits, CP only)

    Introduction to Computer Science offers the unique opportunity for 9th graders to learn programming and website development. This course will have a heavy focus on coding and developing applications and games to prepare you for the Computer Science field which is growing significantly every year.
     

    Computer Science I OR All Girls Computer Science I : Business Applications and Technologies (fulfills DECA requirement) - (FULL YEAR, 5 credits, CP and Honors)

    Explore the World Wide Web to find out what new technology is in store for the future. Create cartoon and graphic animations with Animation Shop. Spend time using your creative minds to develop eye --- catching commercials with iMovie and Final Cut, the same software used for our morning announcements. Learn how to make visually appealing applications and games with Visual Basic. Set your sights high by developing and displaying your web pages for the entire world to see in learning how to code HTML just like a professional.
     
    For more information on some other courses that can be applied toward the academic component please browse the list below.  
     

Courses

  • Program of Studies

    • 1.
      • Business & Computer Science
      • Accounting I: The Accounting Cycle
      • 5521
      • This course provides excellent preparation for college accounting courses. The complete accounting cycle is taught in this course including special journals; ledgers and financial statements for sole proprietorships, partnerships and corporations. High performing students in this course have secured internships with local businesses through instructor recommendation. This course fulfills a one year Mathematics requirement.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 2.
      • Business & Computer Science
      • Accounting Principles
      • 5541
      • This course provides an understanding of basic accounting principles. Topics include: scope and uses of accounting; the theory and use of accounts, and the recording of business transactions; the purpose and structure of financial statements; plant asset depreciation and disposition; intangible assets; payrolls; bond and stock issuances, and other stock transactions. Prerequisite: Successful completion of Algebra II. Fulfills one year of Mathematics requirement.
      • Full Year - 5 Credits
      • 11,12
      • H
      • Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 3.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies
      • 5811
      • Explore the World Wide Web to find out what new technology is in store for the future. Create cartoon and graphic animations with Animation Shop. Spend time using your creative minds to develop eye-catching commercials with iMovie and Final Cut, the same software used for our morning announcements. Learn how to make visually appealing applications and games with Visual Basic. Set your sights high by developing and displaying your web pages for the entire world to see in learning how to code
      • Full Year - 5 Credits
      • 9,10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 4.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies (H)
      • 5812
      • Explore the World Wide Web to find out what new technology is in store for the future. Create cartoon and graphic animations with Animation Shop. Spend time using your creative minds to develop eye-catching commercials with iMovie and Final Cut, the same software used for our morning announcements. Learn how to make visually appealing applications and games with Visual Basic. Set your sights high by developing and displaying your web pages for the entire world to see in learning how to code
      • Full Year - 5 Credits
      • 9,10,11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 5.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies (CP) - All Girls Class
      • 5813
      • All topics found above in the Computer Science I class #5811 will be covered. Web page design and development will figure prominently in the course as well as video production which will be geared towards student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of class work.
      • Full Year - 5 Credits
      • 9,10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1,A2,A3,A4,S1,S2,C1,C2,C3
    • 6.
      • Business & Computer Science
      • Computer Science I : Business Applications and Technologies (H) - All Girls Class
      • 5814
      • All topics found above in the Computer Science I class #5811 will be covered. Web page design and development will figure prominently in the course as well as video production which will be geared towards student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of class work.
      • Full Year - 5 Credits
      • 9,10,11,12
      • H
      • Computer Science, Global, STEAM,
      • All years
      • A1,A2,A3,A4,S1,S2,C1,C2,C3
    • 7.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (CP)
      • 5821
      • Students will gain programming and design skills within the Adobe Program Suite. Create computer animations in Flash culminating in a semester ending project animating their own story. Students will combine JavaScript programming and Dreamweaver web design skills to product interactive web sites. Students will learn various concepts in Visual Basic and program a video game of their choosing from scratch. Additional requirements for Honors Level
      • Full Year - 5 Credits
      • 10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 8.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (H)
      • 5822
      • Students will gain programming and design skills within the Adobe Program Suite. Create computer animations in Flash culminating in a semester ending project animating their own story. Students will combine JavaScript programming and Dreamweaver web design skills to product interactive web sites. Students will learn various concepts in Visual Basic and program a video game of their choosing from scratch. Additional requirements for Honors Level
      • Full Year - 5 Credits
      • 10,11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 9.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (CP) - All Girls Class
      • 5823
      • All topics found above in the Computer Science II class #5821 will be covered. Lessons will be geared toward student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of classwork.
      • Full Year - 5 Credits
      • 10,11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 10.
      • Business & Computer Science
      • Computer Science II: Coding and App Development (H) - All Girls Class
      • 5824
      • All topics found above in the Computer Science II class #5821 will be covered. Lessons will be geared toward student interest and trends. Overall, the course will appeal to a female audience with relevant projects and assignments allowing students to have input in the direction of classwork.
      • Full Year - 5 Credits
      • 10,11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 11.
      • Business & Computer Science
      • Computer Science III: Advanced Coding
      • 5825
      • Students will learn various programming languages including but not limited to Java, CSS, PHP, ActionScript, Python and JavaScript in a coding --- first environment. Students will produce a video game using advanced coding concepts. Students will use Dreamweaver with CSS and PHP programming to develop web sites hosted on line on the Masconomet web server. Students will build Lego Mindstorms robots to complete certain tasks and compete in a class wide Battlebot tournament.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 12.
      • Business & Computer Science
      • Computer Science III: Advanced Coding
      • 5833
      • Students will learn various programming languages including but not limited to Java, CSS, PHP, ActionScript, Python and JavaScript in a coding --- first environment. Students will produce a video game using advanced coding concepts. Students will use Dreamweaver with CSS and PHP programming to develop web sites hosted on line on the Masconomet web server. Students will build Lego Mindstorms robots to complete certain tasks and compete in a class wide Battlebot tournament.
      • Full Year - 5 Credits
      • 11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 13.
      • Business & Computer Science
      • Computer Science AP
      • 5841
      • If you are interested in a career in computer science and programming, this course is a MUST! Java is one of the more popular programming languages and is widely used to implement network interfaces, Web servers, and e-commerce solutions, as well as standard business applications. Students will learn to use Java to create well-written and readable programs using a disciplined coding style to solve mathematical problems. The curriculum will cover the material found on the AP Exam (A Level).
      • Teacher Recommendation
      • Full Year - 5 Credits
      • 12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 14.
      • Business & Computer Science
      • Computer Science - Gaming & Industry
      • 5851
      • This course explores game programming and will cover many different game genres including action and adventure, first person, sports, and multiplayer games. It will explore the different types of roles in the game development process from the design phase to technical programming. Students will work independently as well as in team settings to complete major game projects throughout the year utilizing various game development software.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 15.
      • Business & Computer Science
      • Computer Science - Gaming & Industry
      • 5852
      • This course explores game programming and will cover many different game genres including action and adventure, first person, sports, and multiplayer games. It will explore the different types of roles in the game development process from the design phase to technical programming. Students will work independently as well as in team settings to complete major game projects throughout the year utilizing various game development software.
      • Full Year - 5 Credits
      • 11,12
      • H
      • Computer Science, Global, STEAM
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 16.
      • Business & Computer Science
      • Global Economy & International Business
      • 5421
      • This course examines the impact that global cultures and government has on international business from the United States’ point of view. The expansion of United States’ businesses to foreign markets will be analyzed along with the barriers to importing and exporting products abroad. International cultures will be examined as they relate to international marketing and the need for American products to adapt if they wish to be successful.
      • Semester - 2.5 Credits
      • 11,12
      • CP
      • CCC, Computer Science, Global
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 17.
      • Business & Computer Science
      • Global Economy & International Business
      • 5441
      • This course examines the impact that global cultures and government has on international business from the United States; point of view. The expansion of United States businesses to foreign markets will be analyzed along with the barriers to importing and exporting products abroad. International cultures will be examined as they relate to international marketing and the need for American products to adapt if they wish to be successful.
      • Semester - 2.5 Credits
      • 11,12
      • H
      • CCC, Computer Science, Global
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C2, C3
    • 18.
      • Business & Computer Science
      • DECA I
      • 5523
      • This course is a hands-on business research course for students interested in learning and applying total business operational activities. The main component of this course is the writing and presentation of a comprehensive business research paper (up to 20 pages) according to DECA High School Competitive Events standards. Although not mandatory, the DECA I course is highly recommended for any student planning on competing in the District, State and national DECA competitions.
      • Half Year - 2.5 credits
      • 9, 10, 11, 12
      • CP
      • Computer Science
      • All Years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 19.
      • Business & Computer Science
      • Fundamentals of Banking
      • 5551
      • The course will provide students with an overview of the history and purpose of banking. The focus will be on how banking institutions serve individuals, businesses and government. A partnership between the Masconomet Business Department and the Institutions for Savings exists to train students for the banking and finance industry. Students may have opportunities to work as bank tellers and customer service representatives at the school's branch office.
      • Admittance in to this course is contingent upon a personal interview with, and approval of, the banking teacher.
      • Full Year - 5 Credits
      • 11,12
      • CP
      • Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 20.
      • Business & Computer Science
      • Marketing
      • 5554
      • Marketing is a course that introduces the student to all aspects of marketing a product. Students will be able to identify all activities that are needed to have a product move from its maker to the hands of the consumer. Topics to be covered may include: identifying needs, marketing information and research, pricing, promotion, advertising, selling, distribution, identifying marketing strategies and marketing for a service business. Students will gain experience working in the Masco School
      • Semester - 2.5 Credits
      • 10,11,12
      • CP
      • Communication, Computer Science, Media & STEAM, Visual & Performing Arts
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 21.
      • Business & Computer Science
      • Business & Personal Law
      • 5621
      • Business Law is a semester course that introduces the basic principles of business and personal law to students. In this course, students will gain an understanding of the legal principles that will be used throughout the rest of their life, either personally or in the business world. Students will develop a critical eye for the legal process in analyzing facts and making an impartial decision. Topics will include the US legal system and Mass State Court System.
      • Semester - 2.5 Credits
      • 10,11,12
      • CP
      • CCC, Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 22.
      • Business & Computer Science
      • Business Management - Sport & Entertainment Marketing
      • 5622
      • The purpose of this course is to present the student with a solid foundation about what business is, how it operates, and how it is managed. Specific topics include the characteristics of business, forms of ownership, management functions, and production and marketing management. Using virtual simulations, students will learn about sport and entertainment marketing and management. High performing students will have secured internships with local businesses through instructor recommendation.
      • Semester - 2.5 Credits
      • 11,12
      • CP
      • CCC, Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 23.
      • Business & Computer Science
      • Business & Personal Law
      • 5623
      • Business Law is a semester course that introduces the basic principles of business and personal law to students. In this course, students will gain an understanding of the legal principles that will be used throughout the rest of their life, either personally or in the business world. Students will develop a critical eye for the legal process in analyzing facts and making an impartial decision. Topics will include the US legal system and Mass State Court System.
      • Semester - 2.5 Credits
      • 10,11,12
      • H
      • CCC, Computer Science
      • All years
      • A1, A2, A3, A4, S1, S2, C1, C3
    • 24.
      • Business & Computer Science
      • Business & Personal Law II
      • 5624
      • Business and Personal Law II can be a sequential course to Business and Personal Law 1. This course covers relevant topics in civil and criminal law as it relates to contract and consumer law. Students will develop a critical eye for the legal contractual process. There are no prerequisites for this course.
      • Successful completion of Business and Personal Law I
      • Semester - 2.5 Credits
      • 11,12
      • CP
      • CCC, Computer Science
      • All years
      • A1,A2,A3,A4,S2,C1,C3
    • 25.
      • Business & Computer Science
      • Business & Personal Law II
      • 5635
      • Business and Personal Law II can be a sequential course to Business and Personal Law 1. This course covers relevant topics in civil and criminal law as it relates to contract and consumer law. Students will develop a critical eye for the legal contractual process. There are no prerequisites for this course.
      • Successful completion of Business and Personal Law I
      • Semester - 2.5 Credits
      • 11,12
      • H
      • CCC, Computer Science
      • All years
      • A1,A2,A3,A4,S2,C1,C3